Beginning iPhone Development with Swift: Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

The workforce that introduced you the bestselling starting iPhone improvement, the publication that taught the area how one can software at the iPhone, is again back for starting iPhone improvement with Swift.This definitive consultant is modern with Apple's new speedy programming language and the newest and maximum iOS eight SDK, and Xcode 6.1. there is insurance of brand-new applied sciences, together with quick playgrounds, in addition to major updates to latest fabric. you will have every thing you want to create your personal apps for the newest iOS units. each pattern app within the booklet has been rebuilt from scratch utilizing the most recent Xcode and the newest 64-bit iOS 8-specific undertaking templates, and designed to use the most recent Xcode positive aspects.

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Returning to our storyboard, click anywhere in the square outline, and you’ll see a row of three icons at the top of it, like those in Figure 2-16. Move your mouse over each of them, and you’ll see tooltips pop up with their names: View Controller, First Responder, and Exit. Forget about Exit for now, and focus instead on the two that are really important.  View Controller represents a controller object that is loaded from file storage along with its associated view. The task of the view controller is to manage what the user sees on the screen.

Back in iOS 6, Apple added a technology called Auto Layout, which lets you add constraints to the views in your design that express how they should change position and/or size to adapt to the space that’s actually available on screen. You’ll see how to use Interface Builder to configure Auto Layout constraints starting in the next chapter, but for now, let’s take a simpler approach—we’ll change the square view that we’re using as the basis for our design into one that looks more like the iPhone simulator that we’re actually running the application on.

In the course of the first half of this book, you’ll see how to design adaptive applications, but we need to walk before we can run, and our first few examples will be built for iPhone and iPod touch-sized screens. Returning to our storyboard, click anywhere in the square outline, and you’ll see a row of three icons at the top of it, like those in Figure 2-16. Move your mouse over each of them, and you’ll see tooltips pop up with their names: View Controller, First Responder, and Exit. Forget about Exit for now, and focus instead on the two that are really important.

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