Beginning iPhone Development with Swift 3. Exploring the iOS by Molly K. Maskrey

By Molly K. Maskrey

Assuming very little operating wisdom of the rapid programming language, and written in a pleasant, easy-to-follow kind, this publication deals a finished path in iPhone and iPad programming. The ebook begins with the fundamentals, jogging throughout the strategy of downloading and fitting Xcode and the iOS 10 SDK, after which publications you notwithstanding the construction of your first easy software. during this 3rd version of the simplest promoting ebook, you’ll how to combine the entire interface parts iOS clients have come to understand and love, reminiscent of buttons, switches, pickers, toolbars, and sliders. You’ll grasp various layout styles, from the easiest unmarried view to advanced hierarchical drill-downs. The paintings of desk construction can be demystified, and you’ll how you can store your info utilizing the iOS dossier procedure. You’ll additionally easy methods to retailer and retrieve your facts utilizing numerous endurance suggestions, together with middle facts and SQLite. And there’s even more!

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When you narrow down the list to the file you want, hitting the Return key will open it in the editing pane, allowing you to switch files in just a few keystrokes. The Utilities Area As mentioned earlier, the second-to-last button on the right side of the Xcode toolbar opens and closes the utilities area. The upper part of the utilities area is a context-sensitive inspector panel, with contents that change depending on what is being displayed in the editor pane. The lower part of the utility area contains a few different kinds of resources that you can drag into your project.

To change the attributes of the label, we’ll need the fourth icon from the left, which brings up the Attributes Inspector (see Figure 2-23). Figure 2-23. The Attributes Inspector showing our label’s attributes 38 CHAPTER 2 ■ WRITING OUR FIRST APP ■ Tip The Inspector, like the Project Navigator, has keyboard shortcuts corresponding to each of its icons. The Inspector’s keyboard shortcuts start with ||a1 for the leftmost icon, ||a2 for the next icon, and so on. Unlike the Project Navigator, the number of icons in the Inspector is context-sensitive, and it changes depending on which object is selected in the navigator and/or editor.

Finally, there’s an Appendix that introduces the Swift programming language in its current state and covers all of the features that you’ll need to know to understand the example code in this book. What’s New in this Update? After the first edition of this book hit the bookstores, the iOS development community grew at a phenomenal rate. The SDK continually evolved, with Apple releasing a steady stream of SDK updates. iOS 10 and Xcode 8 contain a lot of new enhancements. I’ve been hard at work updating the book to cover the new technologies that you’ll need to be aware of to start writing iOS applications.

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