C# 2.0 : practical guide for programmers by Michel de Champlain

By Michel de Champlain

You don’t want coddling; you don’t have to be instructed what you know. What you would like is a booklet that makes use of your event as a Java or C++ programmer to offer you a leg up into the demanding situations and rewards of C#. And this useful advisor is strictly what you’re after.

Written via a staff that boasts broad adventure instructing C# to pros, this publication offers a realistic, effective clarification of the language itself, protecting easy to complex gains and calling out all that’s new in 2.0. Its guideline is often firmly located in the context of the .NET framework and reinforced by means of code examples, key classes in object-oriented programming, and installments of a pragmatic software programming educational. Concise and incisive, this is often the right way to grasp the world’s fastest-growing and such a lot marketable programming language.

Features:

  • Provides a gently concentrated clarification of each point of  the C# language, together with complete chapters at the unified style process, complex kinds, collections, generics, mirrored image and attributes.
  • Highlights all beneficial properties new to the newest model of C# and organizes its presentation of C# based on the foremost ideas of object-oriented programming and the .NET framework.
  • Using end-of-chapter workouts, incrementally develops a cohesive software programming instructional.
  • Provides a delicately concentrated rationalization of each element of  the C# language, together with complete chapters at the unified style process, complicated varieties, collections, generics, mirrored image and attributes.
  • Highlights all good points new to the newest model of C# and organizes its presentation of C# in keeping with the major rules of object-oriented programming and the .NET framework.
  • Using end-of-chapter routines, incrementally develops a cohesive software programming tutorial.

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Extra resources for C# 2.0 : practical guide for programmers

Sample text

1 Classes and Objects A class is an abstraction that represents the common data and behavior of a real-world entity or domain object. Software objects that are created or instantiated from a class, therefore, mimic their real-world counterparts. Each object of a given class evolves with its own version of the common data but shares the same behavior among all objects of the same class. In this respect, a class can be thought of as the cookie cutter and the objects of that class as the cookies. Classes are synonymous with types and are the fundamental building blocks of object-oriented applications, much as subprograms are the fundamental building blocks of procedural programming.

Summary> /// The Id class represents the first and the last name of a contact person. > ■ Exercises 27

The Id class represents the first and the last name of a contact person.

Apart from the doc comments, the source code should use // for short one-line comments and /* ... */ for longer multi-line comments. Because of the size of this book and its mandate to be as concise as possible, XML documentation comments are not applied to our examples.

1 Presenting a Complete C# Program Although a compilation unit in C# may contain more than one class, it remains a good programming practice to include only one class (or interface) per compilation unit. By editing a file that contains several classes, one of two problems can arise. First, other classes may be unintentionally modified and second, massive recompilation may be triggered on dependents of the file. cs. cs (already implemented on p. cs given here. Together, these classes define a complete program in C#.

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