Circuit Design and Simulation with VHDL (2nd Edition) by Volnei A. Pedroni

By Volnei A. Pedroni

This textual content deals a complete remedy of VHDL and its functions to the layout and simulation of genuine, industry-standard circuits. It specializes in using VHDL instead of completely at the language, displaying why and the way particular types of circuits are inferred from the language constructs and the way any of the 4 simulation different types may be carried out. It makes a rigorous contrast among VHDL for synthesis and VHDL for simulation. The VHDL codes in all layout examples are whole, and circuit diagrams, actual synthesis in FPGAs, simulation effects, and explanatory reviews are integrated with the designs. The textual content reports basic strategies of electronic electronics and layout and contains a sequence of appendixes that provide tutorials on very important layout instruments together with ISE, Quartus II, and ModelSim, in addition to descriptions of programmable common sense units within which the designs are applied, the DE2 improvement board, common VHDL applications, and different good points.

All 4 VHDL variants (1987, 1993, 2002, and 2008) are lined. This increased moment variation is the 1st textbook on VHDL to incorporate a close research of circuit simulation with VHDL testbenches in all 4 different types (nonautomated, absolutely computerized, useful, and timing simulations), observed through whole sensible examples. Chapters 1--9 were up-to-date, with new layout examples and new info on such subject matters as information varieties and code statements. bankruptcy 10 is solely new and offers solely with simulation. Chapters 11--17 also are totally new, offering prolonged and complex designs with theoretical and useful assurance of serial facts communications circuits, video circuits, and different themes. there are various extra illustrations, and the workouts were up-to-date and their quantity greater than doubled.

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Extra info for Circuit Design and Simulation with VHDL (2nd Edition)

Example text

A fixed value (5) was assigned to a, while b varies over the whole 3-bit range (0 to 7). The results are comp ¼ '1' when a > b and sum ¼ a þ b (without overflow). Observe that it is a timing simulation because internal propagation delays were taken into consideration. Note the glitch that occurs on comp when b changes from 3 to 4. It is because in this transition all bits of b change ("011" ! "100"), so since the bits do not all change at exactly the same time, and moreover the actual transitions are not instantaneous (it is rather like a ramp instead of a vertical step), for a brief moment b b a might occur, so this type of glitch is absolutely normal.

Its meaning is the following: the circuit has three I/O ports, of which two are inputs (a and b, mode IN) and the other is an output (x, mode OUT). The type of all three signals is BIT. ---------------------ENTITY nand_gate IS PORT (a, b: IN BIT; x: OUT BIT); END ENTITY; ---------------------- In the previous syntax, only the PORT field was shown. However, as shown next, an entity can contain three other fields, which are a GENERIC declarations section (before PORT), a general declarative part (after PORT), and finally a section with passive calls or processes (also after PORT).

The third constant is called flag, its type is BIT, and its value is '1' (a single bit must be surrounded by a pair of single quotes). Finally, the fourth constant is named mask, its type is BIT_VECTOR, with a total of 8 bits, indexed in ascending order from 1 to 8, and its value is "00001111" (a pair of double quotes is used with multiple bits). -----------------------------------------------CONSTANT bits: INTEGER := 16; CONSTANT words: INTEGER := 2**bits; CONSTANT flag: BIT := '1'; CONSTANT mask: BIT_VECTOR(1 TO 8) := "00001111"; ------------------------------------------------ CONSTANT can be declared in the declarative part of ENTITY, ARCHITECTURE, PACKAGE, PACKAGE BODY, BLOCK, GENERATE, PROCESS, FUNCTION, and PROCEDURE (the last two are called subprograms).

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