Codecharts: Roadmaps and blueprints for object-oriented by Amnon H. Eden, J. Nicholson

By Amnon H. Eden, J. Nicholson

Renowned software program modelling notations visualize implementation trivia yet fail to scale, to seize layout abstractions, and to convey powerful device aid. adapted to beat those obstacles, Codecharts can elegantly version roadmaps and blueprints for Java, C++, and C# courses of any dimension essentially, accurately, and at any point of abstraction. extra essentially, major productiveness profits for programmers utilizing instruments helping Codecharts were proven in managed experiments.

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Extra resources for Codecharts: Roadmaps and blueprints for object-oriented programs

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3 Table 6. Building-Blocks of Object-Oriented Design x Classes and methods are the primitive, atomic entities of our representation. For example, the constant testCase in Codechart 4 (p. 21) stands for a class, whereas the superimposition of setUp over testCase stands for a method. x Relations between entities are also represented. For example, the edge marked Inherit in Codechart 4 represents the inheritance (in Java: extends) relation between userTest and testCase. x Sets of classes/methods are called higher dimensional classes/methods.

Specifications may represent programs, subprograms, libraries, application frameworks, design patterns, or categories of programs at many possible levels of abstraction. Class Diagrams, Interaction Diagrams, Data Flow Diagrams, and Statecharts are some of the most common forms of specification. The languages used for articulating them are commonly referred to as modelling languages but occasionally also as specification languages. The division of labour between modelling and specification languages is not always clear, but specification languages (such as Z, B, CSP, and VDM) tend to be more rigorous and cater to a mathematical taste (in particular formal specification languages).

The construction process of a metropolis is almost always undertaken while the remainder of the metropolis must continue to function as normal. It is therefore a prolonged, on-going, ad hoc, collaborative process that is rarely entirely planned and managed centrally, aims to reconcile conflicting and unfixed requirements, and leads to a constantly evolving product, many of whose dynamics emerge rather than being designed. In the construction of a metropolis, roadmaps serve as abstractions that reflect the general organization of the “implemented” parts of the metropolis, whereas blueprints lay out the plans for the parts that are under construction.

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